Been almost 1 year ...


The effort and free time to add new major features in the game design, finally forced to assume the game design as it is. More is less.

So, next month it will be crafted for release.

This implies :

  • No chassing enemies
  • No room obstables configuration change incrementally on each new level, just the background, the music and speed will change.

So, bassically this game will stick to the first concept : a time-attack LCD handheld old-school game.

The Schrödinger box stays the same all the time. 

At least in my spare time during this year I've completed the task of a level editor, that allows an in-game UI for designers to "map" collisions over a fixed 2d background. This is working. But no more time or energy to design new 2d scenarios. Maybe this tool will be useful in future projects.

New updates next week! stay tunned!

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